package ua.com.shootgameserver.session;

import ua.com.shootgameserver.entities.Player;
import ua.com.shootgameserver.protocol.Data;

import java.net.SocketAddress;

public interface SessionPlayer {
    public SocketAddress getSocketAddress();
    public void setSocketAddress(SocketAddress socketAddress);
    public Player getPlayer();
    public void setPlayer(Player player);
	public Data getIncomingData();
	public void setIncomingData(Data incomingData);
	public Data getOutgoingData();
	public void setOutgoingData(Data outgoingData);
}
